![]() ![]() On top of this, certain levels limit which upgrades one can buy adding to the difficulty factor. Some of these levels come with certain items built onto the castle, and some require players to add upgrades from the ground up. In the game's Campaign Mode, there are twelve different castles to defend, with some environments lasting up to 30 rounds. While this doesn't sound terribly unique, it's done exceptionally well. ![]() To name a few, soldiers don't offer a huge challenge (but come in massive numbers), knights are faster and tougher than soldiers, siege weapons are slow but can do an immense amount of damage to the castle gate, and wizards generate fields of defense. The enemies, of course, provide a lot of difficulty because they have such a diverse range of abilities. As opposed to other castle defense titles, though, none of the defense items are automated, which means that you have to constantly work at fending off the game's opponents. Sacrificing enemies is required to buy defense upgrades, as higher-level items require both gold and sacrificial points. To get rid of them, players have to pick them up and either throw them around the screen or sacrifice them via a Dragon Altar (whereupon a dragon swoops down to eat them) or drop them into a gate to Hell. Knights Onrush is a castle defense game from MoreGames Entertainment-the developer behind iDracula-in the same vein as Stick Wars, in which increasingly-tough hordes of enemies rush your castle's front gate. However, doing so would be a huge mistake, as the game is leaps and bounds better than any other such title you'll see for the platform. The castle defense genre on the iPhone is getting a little overpopulated in the App Store, so it might be easy to discount Knights Onrush, the newest entry in the genre. ![]()
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